<include file="common/header_lixin" title="矿机详情" />

  <style>
    canvas{
        display: block;
        position: fixed;
        top: 0;
        bottom: 0;
        left: 0;
        right: 0;
    }
  </style>
<div class="page">
    <div class="page-hd" style="z-index: 999;">
        <div class="header bor-1px-b">
    <div class="header-left">
        <a href="javascript:history.go(-1)" class="left-arrow"></a>
    </div>
    <div class="header-title">矿机详情</div>
    <div class="header-right">
        <a href="#"></a>
    </div>
</div>
    </div>
	<div class="page-bd">
        <canvas id="canvas" style="background:#111"></canvas>
        <div class="pg-count">
            <div class="pg-hd">我的：{$miner.miner_name}（{$miner.miner_price}）</div>
            <div id="sector">
                <div class="sector1"></div>
                <div class="sector2"></div>
                <div class="sector3"><if condition="$status eq 1">运行中<else />已过期</if></div>
            </div>
            <div class="pg-ft">
                <h3></h3>
                <p>可领取：{$miner.token - $miner.token* $miner.token_speed}</p>
                <p>已领取：{$miner.receive}</p>
                <p>已运行：{$miner.start_times}小时</p>
                <if condition="$miner.start_times < 24">
                    <p>未满24小时，不可领取</p>
                <else/>
                    <p>可领取</p>
                </if>

            </div>
        </div>
    </div>
</div>
 </body>
<script>
    $(function() {
        FastClick.attach(document.body);
    });
</script>
 <script type="text/javascript">
    window.onload = function(){
        //获取画布对象
        var canvas = document.getElementById("canvas");
        //获取画布的上下文
        var context =canvas.getContext("2d");
        //获取浏览器屏幕的宽度和高度
        var W = window.innerWidth;
        var H = window.innerHeight;
        //设置canvas的宽度和高度
        canvas.width = W;
        canvas.height = H;
        //每个文字的字体大小
        var fontSize = 5;
        //计算列
        var colunms = Math.floor(W /fontSize);
        //记录每列文字的y轴坐标
        var drops = [];
        //给每一个文字初始化一个起始点的位置
        for(var i=0;i<colunms;i++){
            drops.push(0);
        }
        //运动的文字
        var str ="javascript html5 canvas";
        //4:fillText(str,x,y);原理就是去更改y的坐标位置
        //绘画的函数
        function draw(){
            context.fillStyle = "rgba(0,0,0,0.05)";
            context.fillRect(0,0,W,H);
            //给字体设置样式
            context.font = "700 "+fontSize+"px  微软雅黑";
            //给字体添加颜色
            context.fillStyle ="#00cc33";//可以rgb,hsl, 标准色，十六进制颜色
            //写入画布中
            for(var i=0;i<colunms;i++){
                var index = Math.floor(Math.random() * str.length);
                var x = i*fontSize;
                var y = drops[i] *fontSize;
                context.fillText(str[index],x,y);
                //如果要改变时间，肯定就是改变每次他的起点
                if(y >= canvas.height && Math.random() > 0.99){
                    drops[i] = 0;
                }
                drops[i]++;
            }
        };

        function randColor(){
            var r = Math.floor(Math.random() * 256);
            var g = Math.floor(Math.random() * 256);
            var b = Math.floor(Math.random() * 256);
            return "rgb("+r+","+g+","+b+")";
        }

        draw();
        setInterval(draw,30);
    };

</script>
</html>
